Unit Tilting with Terrain
Role: Game Programmer
Completed: Cpl Heman Raj Game Programmer
Start Date: 3/31/2018 08:56
End Date: 4/26/2018 17:05
- Units don't rotate with the terrain (Up, Down, Left, Right) we need them to do this for a more natural feel.
- We also need them to stop when ever they hit another object rather then try to run them over
- Asset should use animation when moving
- Asset should display a movement effect like dust flying up behind them
Please use the following asset for this agenda.
Sorry again, I'm not getting any notifications on my email, can we enable the reminders again.
I need to know which parts of the Unity Package are meant for the agenda and which parts are not necessary. There is alot extra packed into it.
There is also a compiler error which is easy enough to get around, but it brings up the issue with what version of Unity3D you may be using. We are using 2017.4.0f1-- Please grab the latest.
Does that work?
"Error Detected Previously:
The path C:\Users\Public\Documents\Unity Projects\Game Armament\Hemang_Rajvanshy is already mapped in workspace HEMANGRAJVANSHY.
at Microsoft.TeamFoundation.VersionControl.Client.LocalWorkspaceCache.CheckForMappingConflicts(WorkspaceInfo toCheck, WorkspaceInfo toIgnore)
at Microsoft.TeamFoundation.VersionControl.Client.Client.CreateWorkspace(CreateWorkspaceParameters cwp)
at Microsoft.TeamFoundation.VersionControl.Client.VersionControlServer.CreateWorkspace(CreateWorkspaceParameters createWorkspaceParameters)
at Utility.Member.Collaboration.Logic.TeamFoundationServerLogic..ctor(Boolean isSkipInit) in C:\Users\Administrator\Documents\Visual Studio 2017\Projects\Utility Member Collaboration\Utility Member Collaboration\Logic\TeamFoundationServerLogic.cs:line 162
C:\Users\Public\Documents\Unity Projects\Game Armament\Hemang_Rajvanshy"
Then try it again.