Figure out how to execute animation frames when an action is taken.
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I am currently working on reading the API and documentation. I have a demo scene up, a basic cube with an animation imported and have a script that sends a log to the console when I press the spacebar. Next step is making the animation play when the spacebar is pushed and also pause, possibly resume. more research is needed.
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I researched most of the API that would be needed and got a basic understanding of what is required.
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I continue to modify code and setting to get the animation to work correctly. For some reason I am running into issues with the animation not looping or moving the object as desired. Current animation is supposed to translate but sometimes rotates the object and will also scale the object from 2.3 times to 100 times the size. Asked team for assistance with troubleshooting.
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Looked through as many forums as I could to try and find a similar issue and found some possibilities.
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I can get the animation to play and the animation works in other programs correctly. I am unsure if it is how I am importing it or if its a mismatch between blender and the engine but I used the settings suggested in the forum. I believe the task is complete but my animation/ model is just not working correctly.
We will be focusing on creating the graphical user interface with complete network support.
Starting Sprint Team Members: Pvt Spiral Media Game Artist 2D
1stLt James Fleming Lead Game Producer
WO Tessa Toney Game Producer
Pfc Chris Arce Game Writer
Pvt Elisa Rodriguez Game Artist 2D
Pfc Jordan Jeffreys Game Artist 2D
GySgt Robert Cordova Lead Game Sound Effects
Pvt Zackariah Romasz Game Programmer
GySgt Anthony Michelizzi Lead Game Programmer
Pvt Maurice Fletcher Game Designer
@James I have code for Xenko animation working, just uploaded it. The issue is the actual animation itself not looking right. When I put the animation into unity the animation works fine. I can get Xenko to work correctly only sometimes, it will scale and move the model weird but that could be just Blender and Xenko not working together or something.
@James sorry for the late reply, I am still working on it. Yesterday I had to upgrade my hard drive and it took a lot longer than anticipated. I am working on it today, I believe/ hope the issue is the file I am importing. Need to look into it some more and mess around with options. I imported the model and the animation into Unity and it worked right away.
@Team I have updated the "Our Focus Schedule" section to show more of our monthly goal then agenda listing to achieve it. With all the effort put in and sometime we mix things up a bit because of opportunity presents itself to push forward I think listing our goal as such would be a better way to show where we are at in the process of creating our game.
@Robert Sorry about that I am so use to working on the code I sometime forget you don't see or know the field value in the database for our system LOL. Please look at it again I made some adjustment to the page so it should be easy to do now.
Agenda (Is this where I change it to IsGameable?) - No that is the one below. Should this asset be used in game?(I set this to True) - IsGameable flag
@Team We are currently working on a codex for the units in the game and hope to have a video up of board game game play so everyone can see the end results of what we are aiming for. I think we might have the codex done by next week and I will post it as a wiki for our team to review.
Has anyone messed with any animations being imported into Xenko? I am having a weird issue where I made a simple animation in blender and when I go to play the animation with the model I get really weird results. I had a simple translate and rotate on a cube and somehow the scale jumps up and when the animation is set to loop it scales about 100 but on one time it only scales around 2.3. Also when I mod the animation to only be translate, it works when root motion is applied but goes back to rotating and scaling without it. Any Ideas?
@Anthony With that water agenda let keep it simple for now we just need to be able to see it and detect if a unit is in or out of the water / close too it etc for now. We can worry about making pretty and realistic later down the road.
Good Evening/ day to everyone, this is my first sprint and the agenda seems a little vague as to what the end result is supposed to be and was hoping for some clarifications. Is the end result just supposed to be my knowledge of how it works or am I supposed to make a basic system/ template class to preform it?
Welcome, everyone, to another sprint. As we push forward in our project, the challenges we conquer as a team, absolutely amaze me. With that being said, lets get started :).
Does anyone have any comments, questions, or concerns about the agenda they are assigned too? If you need your agenda defined better or you're not sure where to start, please post on the kanban discussion any questions and we can start figuring it out as a team.
If this is the first time you have worked on a sprint with our team please have a look at this wiki page, as well as the game design document (GDD) and then we have this video below to get you started. If you have any question reviewing these resource please ask away.