Member Collaboration Utility

Project: Thou Curator
Role: Information Technology
Completed: 17181.56 1stLt Lead James Fleming Game Producer
Start Date: 7/13/2016 18:00
End Date: 7/20/2016 18:00
Forum: Sprint Discussion
With Unity new licensing by seat rather then by team we are force to make a utility to work with TFS and our code source so we don't need the Unity cloud service for our team collaboration needs and Unity.

This application will sync all non-programmers and the code developed for Unity in an easy fashion for our members.  A one click application to sync code and to submit all changes from their work done in Unity back to our TFS code repository to keep us all in sync.
Member Collaboration Utility

No Public Asset Available

Complete Task
1.00 HR.
Set up the application to run in windows mode and set it up in TFS.

Started plotting out a plan to break the problem down and find a solution to work it in a module pattern.

3.00 HR.
GUI and Config setting

8.27 HR.
worked on gui and tfs code to get and checkin

1.00 HR.
Tweak to login and cache

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Scrum Sprint 20160713 for The Last Stand

By: 17181.56 1stLt Lead James Fleming Producer

Start Date
End Date



Let focus on getting a build done this round for the team to review.

Starting Sprint Team Members:
111.08 Cpl Shayn Toothman Game Sound Effects
470.14 SSgt Robert Cordova Lead Game Sound Effects
16088.12 1stLt James Fleming Lead Game Producer
8.00 Pvt Tjay Revett Game Artist 3D
383.61 SSgt Johannes Natterer Lead Game Designer

@Johannes Can you make an agenda for each item we need please so we can get them assigned out. 

Also we will want an overview of a level design which I don't think we have at the moment.  I think to start with we should just have an open field with a view building asset or tree line etc etc to test the mech out.

Once you are done with all the agenda creation I will streamline the asset we need and get them pretty fast with in 2 to 3 weeks at tops.

James Fleming


I think we already have the soundeffects (not completely sure because it depends on the abilities we will have). The Soundtrack is missing, but not that important we could use some random music there.

I think none of the features and controls are really ready by now, we should focus on them. About the models Im not sure, I cant open them we already have a mech model? The obstacles and visual effects are missing.

Does that answer your question James?

@Johannes Go to the menu and got to download > The Last Stand You can sort by role from their

James Fleming

@James Im not sure if I got your question. I don't know whicht assets are already made. I cant find the asset list on the side. Where can I find it?


Off of your asset list what items have been completed and is in the asset listing area of the site?

Minimum Assets needed to play Deathmatch. Includes 1 Mech with a set of changable abilites. Pool of 5 abilities, 3 can be taken. One small map should be textured.  The first prototype is just about the fighting system between the mechs, moving and overall network connections. The map is prebuilt and very small, the teamsize is 3v3.

Client features:
Creating a game lobby
Joining a game lobby
Starting the game
Leaving the game
Menu (Sound, graphics and controls) optional
Choosing between 5 abilites

Using abilities

Dealing damage
Getting damage
Cooldown on abilites

Models (Textured):
Mech ( 1 Standart Robo Mech fighter model)
Map obstacles (Trees, Stones) to keep things simpel this is enough
Floor Textures: Gravel, Stone, Leaves, Grass

Projectile Abilites (Rockets)
Buff and Debuff Dots ( particle effects)

Ability icons

Some kind of overall background music
Hit effects (getting hit, and hitting)
Ability sounds
Moving sounds

James Fleming

Welcome, everyone, to another sprint. As we push forward in our project, the challenges we conquer as a team, absolutely amaze me.  With that being said, lets get started :).

Does anyone have any comments, questions, or concerns about the agenda they are assigned too?  If you need your agenda defined better or you're not sure where to start, please post on the kanban discussion any questions and we can start figuring it out as a team.