Network Functionality Part 2
Role: Game Programmer
Completed: 1stLt Lead James Fleming Game Producer
Start Date: 1/15/2016 18:00
End Date: 1/28/2016 19:06
Forum: Sprint Discussion
- Fix login page to look at server and server to check database for the user pull back "IsAuth" bool
- Check for multiple clients on different sockets with automation of socket listing that does not time out
However we need to set up a flow chart i think for networking to easy the confusion and lay it out better. I will set this for the next sprint.
Scrum: 20160127 for The Last StandBy: 1stLt Lead James Fleming Producer
We are going to work on the GUI screen we have 5 left to finish.
We need to start working on a static level for now for sandbox testing of art and programming needs.
Sound team will finish their sounds from the last sprint and work on some new environmental sounds.
Art team will be discussing a direction for it.
The testing team we need more intel and input about the GDD.
and finally writing will tight up the flow chart submitted from the last sprint.
Starting Sprint Team Members:
SSgt Johannes Natterer Lead Game Designer
1stLt James Fleming Lead Game Producer
SSgt Matthew Baldwin Lead Game Writer
Pvt Fenix D Joan Game Writer
SSgt Nick Cordova Lead Game Programmer
Cpl Anthony Michelizzi Game Programmer
Cpl Shayn Toothman Game Sound Effects
Cpl Robert Cordova Game Sound Effects
SSgt Sean Judd Lead Game Sound Effects
@Anthony Yeah I had to update. Because I had switch computers.
I just pulled latest from TFS and ran compiled and ran Yankee with no issues no errors. So the error, I'm sure is somewhere in Xenko on your computer.
If you have already downloaded the update I say we go ahead and push it to the latest build which what I was going to do after the sprint was over.
The screens when I pull them up in TFS aren't completed. It has to many buttons from what the GDD says.
The code for those 5 scenes were last modified on 12/05/15 by you and the scenes were last edited on 12/28/15 by you as well. So if they are complete on your end it looks like you must have completed them all.
No one else has touched them in the past couple months
I checked my end. The only questionable thing I found was the "bullet shells"
and narration. They are 16 bits, but I left them at 48kHz for the sample rate, not sure if that will affect us. Traditionally 16 bit sound files are at 44.1kHz.
I can easily change this, but I will have to upload all said files again.
To simplify things, would it be possible to get a list of the problem sound files?
I know you are busy, but this would help (if possible).
Who did these we need to add your time to them and mark them as completed.
Payment Type Screen
I am moving on the networking now.
Also can you give me a summary of what and how we are proceeding with the character creation I need make sure the design and writers are on the same page so the 3d Modeling can take place.
Focus is mostly PVP
Right now we just need a starter map keeping in mind Matthew story he is writing.
For now we are looking only for a sandbox but in the end the maps will be 100% auto generated.
Thanks, I will take a look at everything I have turned in and make sure they are all 16 bits.