About UsWho we our!
Game Development for Hobbyist!We are hobbyists passionate for game development, It is free to join and participate in any role you choose no matter what your level of expertise is.
Basic Team Requirments
- A windows 7 or highter computer to run software our team uses like Team Viewer, Micorsoft Visual Studio, etc.
- You will need to be a self starter, when we start a new sprint it is up to you to elect to participate in them.
- Must be a game player on computer / console / mobile device for at least 1 hours a week.
- Must be able to learn new things within the field they choose to participate in.
- Must have a computer with Internet access that can run game development or content creation software.
- Must have good communication skills via private message and forums. This is one of our biggest requirements.
- Letting your lead know when something is not on schedule as soon as possible.
- Asking for help in the sprint kanban or by private message (PM).
- Notifing the lead or producer if an agenda is not clear enough as to what we are asking as soon as you are assigned it.
- Logging in to review the team progress using the forums, kanban, meeting notes, messaging, and any other means to keep updated on the team's goals.
- Communicating when you need to take time off for more then one sprint cycle.
- Must be able to attend team meetings on-site or through teleconferencing computer software, we currently use Team Viewer.
- Must be able to learn how to use project management system (Our Member Website) for keeping track of task.
- Must be able to dedicate at least 5 hours a week to a task assigned. That's just a guideline not a firm rule. Our active developers spend about 3-4 hours per day on the game sometimes.
- Must participate in at least 3 sprints in any 35 day span. If you need time off you can always resign and come back later, if you need more then 14 days away from the the team. We are an active some what small team and can not afford to slow down.
- You will need to agree to a Non-Disclosure Agreement and Digital Assets Agreement.
Why Join?We are an active team and move quickly as a unit.
- Our games are always free for all players to play, as much as they want.
- Thousands of fans will see and enjoy what YOU have helped to make.
- It will not be your job, but your hobby, so you can really enjoy it and work in the areas you like best.
- Able to put Thou Curator Game Development on your portfolio.
- The team is ever growing, with talented people from all over the world sharing the same dream.
- Unlike pro games, no commercial constraints such as money, time, overhead, or schedule can stop us. Only our own quality standards and talents determine how far we can go.
- The experience you gain here is exceptional because we don't settle for basic. We push our members to reach and discover new things in their fields.
- We are a fair, friendly and happy team! With contributors from 11 countries currently, you can make new friends all around the world. All with talents and interests similar to your own.
- We have a unique license to our 3rd party products which we feel will ensure the success of the project and the integrity of the game we are creating.
- You will have the chance to contribute to the fun of thousands of players.
- With our vision of free play, our projects will be well known in the free arcade gaming community.
- And finally let's not forget bragging right to friends. Once you been here and earned your first rank you will be published on the website as a member.
Frequently Asked QuestionsWe all have them at times.
What happens if I cannot dedicate 5 hours a week as the minimum requirements says?
If you need some time off for vacation, school, or anything else you will just need to let your role leader know and they will set you to leave of absence.
How do I communicate with the team?
Our main form of communication is either Team Viewer or our website allows you to email who ever you need from our liaison / communication area.
How many games have you produced or made?
As a company we are working on our first title, but as individuals we have created one to four games as indie developers. This is something new we are trying and if it is successful we will continue to support it for our members.
What if I need help or I am lost as to what to do next?
It is as easy as asking your role leader or producer.
Is there compensation for my time and effort?
We are a group of volunteers and not a commercial organization so we can't provide a salary for contributors, members, or leaders.
What is the minimum age you will allow to join?
We will accept anyone that can fulfill our requirements and is mature enough to be in an unfiltered group conversation. However if you are under the age of 18 you can not be in a lead role.
What are we working on as our man focus?
We are all excited and focused on one project as we only do one at a time. The Last Stand will be our focus until it's out for the community to enjoy.
We are all hobbyist developing games using object-oriented programming languages, 2D imaging software, 3D modeling software, and a high level physics engine. We invite you to join us if you have an interest in game development.
We use the newest Direct-X Xenko Game Engine and C#.NET 4.5+ for the coding and design. For modeling we have chosen Blender and for 2d art we use Gimp. Our team runs an agile/scrum environment for developing games. Which normally runs in 7 days on an 2 to 3 days off increments. We break down each assignement to manageable amounts of time we call agenda or task.
Game Sound Effects
Game sound creates the game's musical score, sound effects, and voice acting.
A game designer is a person who designs the gameplay rules and structure of a game.
A game programmer codes a games Graphics, UI, Input processing, physics, AI, etc.
A game artist creates art and models in 2D and 3D for a game.
A video game producer is the person in charge of overseeing development of a video game.
A public relation member handle our social media and social networking needs.
A Human Resources person develops and improves an organizations internal affairs.
A game tester analyzes video games to document software defects as part of a quality control.
An Information Technology person keeps an organization's hardware, software, and network up to date.